Empyr / Minigames
The cross-shaped board: forty shared squares, four pawns each, and the one roll that ruins everything. Private rooms, 2 to 4 players, a turn clock, and the house rules settled before the first throw.
Open a room and share the link.
Got a code from a friend?
The rules
House rules
Every family plays it differently. Settle it in the lobby, and the board shows which variant is running.
Two, three, or no limit. The last six of the run buys no extra roll.
A pawn parked on its own start square cannot be passed or captured.
If any move captures, the quiet moves are off the table.
When only one move is legal, the board plays it for you.
You pick the pawn
The server works out which moves are legal. When more than one is, every option lights up on the board and the choice is yours — by mouse, by tab, or from a button under the board.